STRONG SETTLEMENTS
Establish a strong settlement using the following guidelines:
1. Disable all spells apart from convert. Send your shaman into the
wilderness and convert as many wild men as you can; you can often found them
near water (either small lakes or the ocean).
2. While the shaman is busy recruiting, begin building. Find a flat,
spacious area of land near plenty of trees. If this land is away from the
reincarnation site, build a guard tower first.
3. Build four or five huts at a time, keeping key huts like temples and fire
warrior training huts away from the main settlement - invading forces always
hone in on them first.
4. Try to build huts in rows; you can fit more huts into less space that
way. To achieve a large population, construct 30 or more huts, but always
keep a careful eye on wood supplies.
5. If you are running low on wood, try sending some invisible braves into
the enemy settlement to steal some more. Destroying the enemy trees with
spells or spies can actually be quite a useful tactic.
POPULOUS TIPS
*Busy people are happy people, and happy people give you mana.
*Use invisible warriors to sneak in and kill the enemy shaman.
*Look out for any advancing armies, and cast swamp on them to reduce their
numbers.
*Put preachers in guard towers Ņ they are better-protected and gather up
stray enemy followers.
*Use high ground to your advantage. Spells have a much greater range when
cast from hills.
*Landbridge everywhere.
*Steal enemy boats and balloons.
*Hypnotise enemy followers and send them to your preachers.
*Deceive the enemy and make them waste their spells on a ghost army.
*Don't waste your mana, and keep your spells charging.
*Cast swarm near swamps so the enemy panic and run into them.
*Never cut down all your trees: you'll run out of wood.
*Build huts, huts and more huts to increase your mana flow.
*Cast lightning on enemy guard towers and use invisible shielded spies.
*Shielded fire warriors in balloons can cause massive devastation.
*Cast landbridge from high peak to high peak to create impassable walls.
*Use invisible shielded preachers to infiltrate the enemy settlements.
*Kill any enemy shaman you see to gain a quarter of their mana every time.
*A useful trick is to build your spy-training hut early, train some spies and
then dismantle it. Hopefully your opponents won't realise you have the
ability
to sabotage their settlements.
POPULOUS FOLLOWERS
Shaman
She is the only member of the tribe who can fire spells. Seeing as how
spells are the only way you're going to get through the game, your shaman
must be well protected at all times.
Braves
Braves are the foundation of your tribe. They generate four times more mana
than any other follower, but only when building or resting in huts. Keep
huts populated to keep the mana flowing, man.
Warriors
Warriors are the toughest of your followers, but lack special abilities.
Keep them away from preachers, and use them to back up your attacks.
Warriors should be the last line of defence.
Preachers
Preachers, though weak, are surprisingly powerful if used in groups. A good
thing to do is smuggle invisible, shielded preachers into a camp. The effect
can be devastating. Unfortunately, the same works in reverse, so watch out!
Fire Warriors
These guys have quite a long range, so keep them at a distance from the
enemy, preferably on higher ground. Once again, this type of follower is
highly effective when invisible and shielded. And in a balloon, well...
frightening. They can also be used in boats to strafe enemy coastlines.
Spies
Spies sneak into enemy bases and set fire to huts. They are best used during
the early stages of a match when each player is still setting up their
settlements. Spies delay the enemy's progress and lower his mana rate.
Groups of invisible, shielded spies are fairly formidable foes.
POPULOUS SPELLS
Blast
This is your simplest spell, as well as one of the most powerful in your
arsenal. Although it has a short range, the blast spell is more useful for
defending the shaman against ambush. Tactically it's brilliant near waterL
if any enemy followers are running along the coast, cast the spell to the
other side of them so they are blown into the drink.
Convert
This is only really useful at the start of the level when you have plenty of
wild men to convert.
Swarm
Swarm is only a temporary solution. Often it will just scatter the enemy
and, ultimately, cause more problems - although is a good way of stopping
your followers from being converted by preachers. It's also worth casting on
boats and balloons just to watch the occupants throw themselves over the
side in terror.
Invisibility
Invisibility doesn't last long, so only cast it on your target followers at
the very last moment. Preachers become visible again when they start
preaching and fire warriors reappear when attacked or ordered to attack.
Invisibility and shield make an excellent combination.
Land bridge
Not only is this good for joining two areas of land separated by water, but
it can also level hills and valleys for building on. By placing the shaman
on one side of a hill and casting the spell on the other side, you will
level the land. You can also cast it next to the coast to give yourself more
room.
Swamp
Swamp can be very useful when placed in the enemy's path, especially in
front of your defences. There is little you can do against an enemy swamp
except sacrifice ten of your followers to fill it or erode the land
underneath so it falls into the water. Remember: your followers are
vulnerable to your own swamps.
Lightning
Lightning is a more powerful version of the blast spell and kills anyone it
is directly cast upon. It will also severely damage buildings.
Hypnotism
When you first attack a settlement, use the hypnotism spell to temporarily
convert enemy followers so they begin attacking their own kind. Keep them
away from your own followers so they don't start attacking them when the
spell wears off. Enemy followers converted by hypnotised preachers will be
permanent members of your tribe.
Tornado
Tornadoes are powerful but unpredictable. To ensure you destroy at least one
target, cast it on a specific building - there's a chance others will go as
well. Good against armies, too.Shield
Cover followers with shield when attacking enemy settlements - but remember
it
doesn't last long, and any spell fired on a shielded follower is bounced
back to
the enemy.
Flatten
Similar to the landbridge spell and can be used to the same land-flattening
ends. Not only does it flatten land around the point where it's cast, it can
also lower land into the sea.
EARTHQUAKE
This is most effective on high ground, where both the lava and the ruptured
ground can cause problems. The pre-shocks can also destroy buildings in the
immediate vicinity.
Erode
A very useful spell against high ground and coastal settlements. If cast on
high
slopes, the land sinks and tumbles into the valley. If cast on the coast,
both
land and buildings melt into the sea.
Firestorm
Casts a shower of meteors onto the target. If it is cast in a heavily
populated area, it destroys any buildings and enemy followers who stray into
its
range.
Angel of Death
These scour the world looking for enemy followers. When they find one, they
swoop down and eat the unfortunate individual. Angels are difficult to kill
and
have long lifespans.
Volcano
What can we say? Volcano is the most evil spell in the game. Cast this at
the
heart of an enemy settlement for maximum effect. If one is cast upon you,
evacuate your followers sharpish.
GUEST SPELLS
Guest spells do not have permanent icons on the Spells panel. This is
because
they are hugely powerful and would upset the balance of the game. They are
also
more suited to multiplayer games
Bloodlust
Bloodlust turns your followers into murderous savages. It makes them
stronger
and faster, and generally a lot more dangerous.
Teleport
Will Teleport you.
Armageddon
Armageddon is a very traditional Populous spell. Each player's followers are
transported to an arena where they fight for world domination.
Forge World
This is an optional feature giving you the chance to alter the landscape
before
the level begins. First look at the land around the site and use the flatten
spells to make room for your settlements. Then, around the perimeter, raise
the
land into small hills and construct guard towers at their summits. When the
timer reaches about five, cast the wildmen spell on the reincarnation site.
When
the level begins, any wildmen caught inside the reincarnation site are
automatically converted to your tribe.
Ghost Army
Ghost army is a multiplayer-only spell that creates six ghost followers. Use
them to create a decoy army while your real army is attacking from the other
direction. Ghost shamans are especially useful for confusing the enemy.